The Milsim 2025-I Rulebook is now live, bringing a more extensive and detailed set of rules while keeping the core mechanics intact. This update is primarily aimed at enhancing clarity and reducing uncertainty, following feedback from players who wanted more precise guidelines and fewer gray areas.
Comparison: Old vs. New Rulebook (V. 2025-I)
Category | Previous Version | New Version (V. 2025-I) |
Hit Markers | Mandatory, min. 30x30 cm (orange/fluorescent) | Optional - but recommended |
Check-in Process | Standard eye-pro and chrono | More thorough gear checks, rulebook quiz added |
Medic & Revive System | IVs required, medics must be present | Explained |
Casualty Collection Points (CCP) | General concept, some flexibility in use | Explained |
IV´s | 5 min bleedout (to get IV) | No time limit to get IV from Medic |
Weapons | General engagement distances | Added External air source, fire mode, max RPS, |
Grenades | 5m kill radius, some cover rules | Expanded rules for indoor use & hardcover interactions |
Grenade Launchers | BB ejecting permitted | BB ejecting NOT permitted |
Shields | No strict weight requirement | Only weighted shields allowed, stricter carrier requirements, limit 1 sheild per platoon |
Ammunition Rules | Players could carry any amount of ammo | Explained + added issue ammo to snipers, shotguns |
Faction Uniform Rules | General guidelines | More limitations to NATO |
Body Armor & Helmets | 1 extra bandage | 1 extra bandage + 10 min extra bleedout |
Vehicles | Basic destruction rules | More detailed destruction & respawn mechanics, added vehicle types |
Vehicle Combat | General hit rules | Clear rules for when a vehicle is “destroyed” and respawn time |
Drones | Limited rules | Explained + anti drone mechanics |
Looting Rules | Basic looting rules | Explained |
Indirect Fire & Artillery | Some guidelines | Explained |
Night Operations | Basic lighting rules | Removed red light as hit marker |
Radio & Communication | General guidelines | More structured radio protocols & encryption, added LACE report |
Ares Alpha | Voluntary for all | Mandatory for squad leaders & platoon leaders |
Golden Rule | X | ADDED |
Check-In Process | X | ADDED |
Red Items Explanation | X | ADDED |
Terminology | X | ADDED |
COMMAND AND MOS (chapter) | X | ADDED |
Hard & Soft Covers | X | ADDED |
Mines | X | ADDED |
Knifes & Boffer | X | ADDED |
Lasers, Thermal & NVG´s | X | ADDED |
Patrol Base | X | ADDED |
Living Out Of Your Pack | X | ADDED |
Prisoners & Hostages | X | ADDED |
Final Takeaway
The 2025-I Milsim Rulebook does not change the core gameplay but adds much-needed clarity to existing rules, ensuring they are easier to understand and apply. Most rules added where applied not not part of the Rulebook, but communicated at other places. We hope that this results in a fairer, more immersive, and realistic Milsim experience.
Make sure to read the full rulebook before your next event!