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Writer's pictureNordic Milsim

FEEDBACK & ACTIONS: Assault on Arlanda and forward



INTRO:

Dear Nordic Milsim Enthusiasts,


First, let us extend our deepest thanks to everyone who joined us for Assault on Arlanda! Your participation, enthusiasm, and dedication are what drive us at Nordic Milsim to keep pushing boundaries and exploring new ways to create unforgettable experiences.


As many of you know, we are still in the early stages of developing our new MILSIM game format. This innovative approach is a work in progress, and like any new venture, there are areas that need fine-tuning—something we as organizers are aware of, and determined to solve.


To stay true to our commitment to transparency and growth, we’ve carefully reviewed the feedback shared by players after the event. While we might not align with every viewpoint, we genuinely value each piece of input. Your observations, suggestions, and critiques are immensely valuable as we strive to refine and enhance the experience for everyone.


This feedback not only helps us improve but also reinforces our belief that this format has the potential to elevate the MILSIM scene—not just in Sweden, but across the Nordics and Europe as well. We are incredibly excited about the journey ahead and confident that together, we can shape something truly remarkable. You can review the feedback, our response and action below.


We would like to thank you again for being part of this journey—whether through your participation in the events, your feedback, or your continued support. Speaking of which, tickets for our next event, Pechenga Push, are now available!

We would be thrilled to see you there and encourage you to join us in furthering this exciting evolution in the MILSIM community.

With gratitude and anticipation,The Nordic Milsim Team


 

PRE-GAME:


Feedback: Digital pack layout


Response:  No designated station for pack layout and pack layout occurred in darkness.


Action: Pack layouts will be done in person because of difficulty maintaining accountability of all digital packlayout participants and room for human error. Designated station will be established on site.


 

Feedback: Red items need explanations


Response: Players did not know why certain items were required and why some were not.


Action: Will provide justification for red items on the gear list.


 

Feedback: Ensure game information is consistent


Response: There were some discrepancies between information posted online and information that was sent via email.


Action: This issue will be resolved through the implementation of our new “pay up front” policy. This will prevent Nordic Milsim staff from having to send game information several times in order to ensure late sign ups receive pregame information.


 

Feedback: Check in process was disorganized


Response: Cameron was bouncing back and forth between rusfor/nato parking. Check in was occurring in the darkness. Cadre showed up late. Not enough cadre/trustees were assigned to assist in check in. Lack of designated fixed locations for each station in the check in process.


Action: Designated personnel and locations for each station(s) in the check in sheet. Prepare all designated personnel and ensure they understand what they are doing. Ammo only issued when completed check in sheet is handed to staff


 

Feedback: Safety brief should not include as many game rules


Response: Safety consisted of information found in the rules posted online, which added to the time of the brief.


Action: Efforts will be made to reduce some of the more obvious rules that are included, but we cannot remove all rule-based material from the brief, because there will always be individuals that do not read material that they should have read prior to the event. Not going over some rules, could result in safety issues. We will plan to develop a set of rule based questions that players will be asked prior to being permitted to completing the check in process. This should emphasize the importance of reading the rules posted online.


 

Feedback: Do not have players wait for late arrivals


Response: Some portions of the check in process, including the safety brief, were delayed due to players that were not on time.


Action: If players do not show up on time, they will only be permitted to play if there is sufficient time for cadre to check them in. If you are late, contact Nordic Milsim Staff as soon as possible.


 

DURING GAME:


Feedback: More variety in gameplay


Response: Gameplay was limited to attack or defend.


Action: More variety in objectives with the use of props will be provided.


 

Feedback: BBs were not limited enough


Response: Ammo cans were scattered throughout venue and attached to certain objectives. Player ammo use was less than expected, which led to an abundance of ammo.


Action: All ammo will be controlled by HQ and distributed directly through headquarters or logistics units based on the receipt of a LACE report from the unit requesting resupply.


 

Feedback: Admin pauses need in game justification


Response: Game became disorganized and cadre were not following game master direction.


Action: More Cadre training. Game host/organizer experience will be prioritized over military experience. Admin pauses should not occur unless there is a life, limb, or eye threatening injury.


 

Feedback: Too much friendly fire


Response: Some players experienced a lot of friendly fire for reasons such as failure to properly identify friend or foe and lack of night vision capabilities.


Action: We are in talks with a night vision company that may offer night vision rentals at future events. We will also utilize more common and modern IFF techniques through symbology and color coordination. We have also reduced the number of default or baseline camos for the NATO faction. We also have some additional deconflicting tools planned.


 

Feedback: More heads up for upcoming missions


Response: Some players were not able to meet step off times for certain missions.


Action: We will give as much of a heads up as possible and further emphasize the importance of organization and cleanliness of the patrol base. Having only necessities or things you are actively using unpacked, reduces the time it takes to be ready to move locations.


 

Feedback: Game should be higher tempo


Response: Game was largely attack and defend type objectives. Gameplay was also broken up because of admin issues.


Action: Aside from future resolution of admin issues, the gameplay will not increase to high speed running and gunning for the majority of the event. The tempo of the game is meant to be slower in nature. Not having action at certain times of the event is by design. The very slow tempo experienced at Assault on Arlanda will be increased to meet the standard we want players to experience at these events.


 

RULES:


Feedback: Bandages and TQ rework. If players have TQs, only allow one TQ with armor on top of bandage


Response: Some people didn’t like the use of TQs


Action: Keep bandages and only allow bandages for buddy aid rules until further notice.


 

Feedback: Ares Alpha should be a squad requirement


Response: Not all squad leaders had access to Ares Alpha and as a result, lacked some situational awareness


Action: Ares alpha will be a requirement and advertised as such for all squad leader and platoon leader positions


 

Feedback: Hit markers should be required at night


Response: During night operations, it was difficult for players to determine who was hit and who wasn’t.


Action: Both white lights and red lights are in game mechanics for night operations. White light for weapon lights and red lights to help with light discipline at the patrol base, map reading, or similar activities. It is optional for players to place a dead rag over a white light to indicate a hit. In addition, players should be acting out their hits and making noise to let friendly and enemy players know they have been hit. Not knowing if you have hit your target is a part of nighttime operations.


 

Feedback: Too high J for CQB / Keep 1.5j for cqb


Response: Players had mixed feelings about the 1.5j cqb limit. Some players enjoyed it and some players felt like it was too much for cqb


Action: We are still evaluating this rule to determine its compatibility with our format and player base.


 

Feedback: No barricading buildings


Response: Concrete building was fortified to the point that stair wells were near inaccessible. The building was also virtually impossible to breach with airsoft limitations.


Action: Unless specific instruction is given to barricade a structure by Nordic Milsim Staff, barricading or moving items to render entry points inaccessible is strictly prohibited. Arty simulations may also be used to progress the scenario. Do not grow attached to structures, you will move.


 

Feedback: Do not allow players to bring fireworks because it doesn’t add anything


Response: Some players tried to metagame and use fireworks instead of airsoft pyro. Some players found it annoying.


Action: Only commercial airsoft pyrotechnics are allowed. Fireworks will only be used by Nordic Milsim Staff for admin or atmospheric purposes. All other uses are not allowed. Do not bring or use fireworks unless directly given permission by Nordic Milsim Staff.


 

CADRE & LEADERSHIP:


Feedback: Command structure needs more experience


Response: Command structure was not on the same page, not in the same mindset, did not have the same vision, co-owner not present to family emergency, and did not have the same level of understanding for different aspects of the games admin functions


Action: Spend more time on cadre training, pre-game meetings and preparation, and conduct dry runs of the event to prepare for the unknown


 

Feedback: Radios for cadre


Response: Cadre not always attentive to phone calls. Because of this, not all issues were mitigated or addressed in a timely manner.


Action: Cadre will maintain 2 radios. One for in game traffic and one for admin traffic.


 

Feedback: Vet squad leaders and platoon leaders


Response: Some players felt as though their platoon or squad leader were not experienced enough to be in a leadership role.


Action: We are planning future leadership courses to help increase player-based leadership competency. Additionally, we will utilize additional time prior to the event to ensure player-based leadership is up to speed. Keep in mind, this format is new and there will be good and bad leaders. If you feel your squad or platoon leader was inadequate, we welcome you to volunteer for this position so you can learn and gain leadership experience.


 

Feedback: Do not allow squads to disregard PB and sleep away from the PB


Response: Some squads feel like they are too cool to sleep with the common folk in the PB


Action: We will ensure that all PB locations can accommodate the entire platoon. This is mandatory as it directly pertains to the platoon’s security posture and the spirit of the game. If you do not like the patrol base location, embrace the suck. Lacking discipline is not an excuse to not remain with your platoon. If you cannot follow simple direction given to you by cadre (Nordic Milsim Staff), you may be asked to leave.


 

Feedback: Hard to keep squads together because they didn’t know eachother outside of the event


Response: Squad leaders had difficulty keeping squads that consisted of players not in their friend group


Action: We cannot segregate all squads into friend groups. If your airsoft team cannot fill out an entire squad, expect to have the remaining slots filled by other players. Use this opportunity to interact with new faces and potentially grow your team. This issue should get better with time as the player base becomes more accustomed to following directions. This issue is not limited to squad members, but also occurs in squad and platoon leader interactions. Do your part and listen and follow instructions.


 

SUGESTIONS:


Feedback: Add rear echelon support roles for people that do not want to move or be shot as often in their sleep


Response: Some players did not enjoy having to move base locations. Some players were also scared of getting shot while sleeping.


Action: If patrol bases maintain security, some of this fear should be alleviated. Do your part and hold security. Additionally, limited slots are available for logistics/qrf roles. These roles will be directly attached to Company HQ and will likely not move locations. The company hq will be further away from the front line, which will reduce the likelihood of being attacked in your sleep.


 

Feedback: CCP rework or secondary admin spawn to avoid luls


Response: While Rusfor defended the concrete building, the rusfor cadre became hyper focused on defending the objective at all costs. This resulted in other rusfor players waiting for an extended period of time for respawn because they had no direction on secondary spawn areas


Action: Increased cadre training. If your defensive position is in the same area as your respawn. Set up a secondary CCP with the platoon medic for players to utilize that are outside of the objective area. Establish a secondary PB or rally point (same location of where you plan on moving to, when your current objective falls). This can be used as an alternative to a Secondary CCP in the event that the secondary ccp is compromised. Don’t hyper focus on objectives when you are acting as cadre. If the objective is falling, eat the shit sandwich and progress the scenario. Keep the whole platoon in mind.





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